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nOs*Grandpa
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Post subject: Re: Work In Progress: *Cavity* Posted: Mon Oct 28, 2013 11:49 pm |
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| Leopard |
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Joined: Mon Jun 20, 2011 10:39 pm Posts: 430
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Pretty Cool WC 
_________________ 
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nOs*Wildcard
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Post subject: Re: Work In Progress: *Cavity* Posted: Tue Oct 29, 2013 2:15 am |
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| Admin Wizard |
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Joined: Mon Jun 20, 2011 5:40 am Posts: 3032
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=(V)=Muffin wrote: Rurik just showed me these screenshots elsewhere, excellent work! It looks like it will be a very beautiful map. nOs*Grandpa wrote: Pretty Cool WC  Thank You! This map is starting to become very large I think it will end up being a bit disorienting. The map will have you exploring from all directions. Lots of random generated geometry should make this map feel more natural instead of symmetrical shapes and a predictable layout. Right now I'm trying to make various landmarks out in the distance to explore one I'm working on right now is a radio tower. later I might include telephone lines or something.
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Necrosis MHS
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Post subject: Re: Work In Progress: *Cavity* Posted: Tue Oct 29, 2013 3:27 am |
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| Gauntlet Captain |
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Joined: Mon Jun 20, 2011 10:10 pm Posts: 4995 Location: USA
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Hmm... Disorienting AND a Radio Tower? Slender: The Arrival, anyone?
_________________ The Short Fuse + Magnificent Bastard + Glorious Douchebag + Lord Of The Lols + The Green Guy = Necrosis MHS
Necrosis' Greatest Hits!
"You Don't Want To Do That." "Do You Want Shit To Get Real?" "These Errors, They Don't Make Any Sense!" "Your Face Doesn't Make Any Sense!"
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nOs*Rurik
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Post subject: Re: Work In Progress: *Cavity* Posted: Tue Oct 29, 2013 8:48 pm |
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| Gauntlet Captain |
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Joined: Mon Jun 20, 2011 10:43 pm Posts: 700 Location: El Salvador
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Necrosis MHS wrote: Hmm... Disorienting AND a Radio Tower? Slender: The Arrival, anyone? 
_________________  Signature by =(V)=D/\SH! Jeg har ingenting, men jeg har alt når jeg har deg. ------------------------------------------------------------------ 
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nOs*Wildcard
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Post subject: Re: Work In Progress: *Cavity* Posted: Sun Nov 17, 2013 6:45 am |
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| Admin Wizard |
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Joined: Mon Jun 20, 2011 5:40 am Posts: 3032
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_________________ The administration of "GateWays" "gauntletwarriors.com" reserves the right to be unfair.
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nOs*Rurik
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Post subject: Re: Work In Progress: *Cavity* Posted: Sun Nov 17, 2013 6:51 am |
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| Gauntlet Captain |
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Joined: Mon Jun 20, 2011 10:43 pm Posts: 700 Location: El Salvador
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It's... it's... AMAZINGLY AWESOME!
_________________  Signature by =(V)=D/\SH! Jeg har ingenting, men jeg har alt når jeg har deg. ------------------------------------------------------------------ 
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nOs*Wildcard
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Post subject: Re: Work In Progress: *Cavity* Posted: Sun Nov 17, 2013 7:05 am |
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| Admin Wizard |
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Joined: Mon Jun 20, 2011 5:40 am Posts: 3032
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Thanks!
_________________ The administration of "GateWays" "gauntletwarriors.com" reserves the right to be unfair.
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Necrosis MHS
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Post subject: Re: Work In Progress: *Cavity* Posted: Sun Nov 17, 2013 8:20 am |
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| Gauntlet Captain |
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Joined: Mon Jun 20, 2011 10:10 pm Posts: 4995 Location: USA
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One problem with the random core idea is Protectors and SPs. Wherever it randomly goes needs to be out of sight of general build points. In addition, its area may conflict with Monster Spawn Points in covering them or being found in a weaker pocket of enemies. That may just be my issue, my appreciation for balance and order probably wouldn't blend well with this chaotic map.
_________________ The Short Fuse + Magnificent Bastard + Glorious Douchebag + Lord Of The Lols + The Green Guy = Necrosis MHS
Necrosis' Greatest Hits!
"You Don't Want To Do That." "Do You Want Shit To Get Real?" "These Errors, They Don't Make Any Sense!" "Your Face Doesn't Make Any Sense!"
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nOs*Wildcard
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Post subject: Re: Work In Progress: *Cavity* Posted: Sun Nov 17, 2013 11:36 am |
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| Admin Wizard |
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Joined: Mon Jun 20, 2011 5:40 am Posts: 3032
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I think you misunderstood my concept. The core will remain a static object it's just that at the start of the game it will be in a random designated place
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=(V)=Muffin
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Post subject: Re: Work In Progress: *Cavity* Posted: Mon Nov 18, 2013 7:04 pm |
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| Pacifier |
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Joined: Sun Oct 06, 2013 2:27 pm Posts: 3
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I'm excited to see the finished project. Will this work with regular siege or CTF?
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