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Public release of Siege?
https://gauntletwarriors.com/Forums/viewtopic.php?f=25&t=158
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Author:  BEEF_JERKY [ Tue May 29, 2012 11:40 pm ]
Post subject:  Public release of Siege?

I've been wanting to work on unfinished maps for Siege but i dont have a Siege mod installed. Can you link me to your latest public release if any? :mrgreen:

Author:  Necrosis MHS [ Wed May 30, 2012 2:26 am ]
Post subject:  Re: Public release of Siege?

I'm not sure if WC has mentioned it here yet, or if the message is outdated by now, but I'll say it anyway. From what I understand, Siege is an ongoing project that is worked occasionally from time to time. While the intention is definitely to release it, so as not monopolize it's great appeal, this is not to be done until it has been completed. WC is not one who likes to release inferior material. He wants to fix up all the unpolished and inefficient coding of his predecessors while making it more user friendly and editable so people can have it the way THEY want it, so he won't forever be the go-to guy for tweaking minor things for everyone from now until the Sun burns out. He's got other priorities! Unfortunately, while this means that the quality should be impressive, it also means that it will take time. And with holding down a job, bills to pay, and a server to moderate, in addition to other projects, there simply isn't a wealth of time to spare for this, let alone anything to do just for the fun of it! While I am sure the Public Release is in the works for some point, there isn't really a set date for it. It's not something to expect anytime soon. If your "Map Editing" was referring to adding monster data, I believe there is a separate server for that. Although there is some training and basic material to look into first. You'll need to apply for it first, so express that interest to him at some point.

That's all from the Necro-Secretary, *rolls eyes

Later

Author:  BEEF_JERKY [ Wed May 30, 2012 4:33 pm ]
Post subject:  Re: Public release of Siege?

Soooo...


:mrgreen: Next week sometime?

Author:  nOs*Rurik [ Wed May 30, 2012 7:09 pm ]
Post subject:  Re: Public release of Siege?

...Didn't he just asked for a siege mod to test his map? :sar:

Author:  nOs*Wildcard [ Wed May 30, 2012 7:32 pm ]
Post subject:  Re: Public release of Siege?

nOs*Rurik wrote:
...Didn't he just asked for a siege mod to test his map? :sar:

oh how dumb of me I totaly overlooked that! I been asked this question so many times it kind of just all sounds the same now!


SiegeXtreme!Sure! http://wildcard.tigzone.com/

Author:  BEEF_JERKY [ Thu May 31, 2012 8:23 pm ]
Post subject:  Re: Public release of Siege?

Thanks! :mrgreen:

I have a map to contribute. Soonish. :sar:

Author:  BEEF_JERKY [ Sat Jun 02, 2012 4:43 pm ]
Post subject:  Re: Public release of Siege?

Stupid question. How do I install this? I unzipped it. put the .int and the .u in the system folder and nothing. Tried installing the Zip with umod installer. Nothing. 2 blank game types appeared in the type list. when i chose one of the blank types and started a practice session, the game crashed saying some package was missing... :|

Author:  BEEF_JERKY [ Mon Jun 04, 2012 7:32 pm ]
Post subject:  Re: Public release of Siege?

anyone? :|

Does Ut have to be 'installed' for this mod to work?

UT can be played directly from a folder without being 'installed'.

I tried to install 2 different ways and it doesnt work :|

Does the Siege mod require something in the registry referring to UT?

Author:  nOs*Grandpa [ Tue Jun 05, 2012 3:28 am ]
Post subject:  Re: Public release of Siege?

ut dose not require a windows type install, but dose require a good copy, most mods are just added to the ut system folderand some lines added to the ut.ini file,
so how long have you been building maps, where did you learn? are you using unreal editor?

Author:  BEEF_JERKY [ Wed Jun 06, 2012 12:58 am ]
Post subject:  Re: Public release of Siege?

I made a copy of a fresh install long ago. I copied that folder to use as fresh Siege test space with no other mods.

I tested this install before adding any files and it works fine. It's UT as it is fresh after installing both CDs and 4.36 patch.

I do this to keep my play space separate from my test space.

There was no readme.txt and i didnt see instructions to add lines to an .ini file.

Been building maps for years. Got my map making degree from BSP University using unreal editor. :mrgreen:

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