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| Xcom MH maps for Garden of Death https://gauntletwarriors.com/Forums/viewtopic.php?f=22&t=883 |
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| Author: | evilgrins [ Mon Apr 01, 2024 8:38 pm ] |
| Post subject: | Xcom MH maps for Garden of Death |
Maps on my lil' community for UT over on Livejournal that're part of a series (my tendency to make multiple edits of the same map) I give their own tag. Helps me keep up with which ones I've shared and which I haven't. Due to this, I recently noticed... https://unreal-games.livejournal.com/tag/gardenofdeath ...I hadn't shared this one, until today. A stretch back medor introduced a bunch of monsters most nobody had ever seen before, and I tend to lump them all together as I learned about them all at once. Now, at their default settings they mostly have not a lot of health, lots of them don't have a corpse (when killed they simply disappear) setup, and some of them don't have very well defined textures. ![]() Still, that doesn't mean they're not fun to fight in large numbers... even if many of them can be killed in 1 shot. Made 2 edits of this map, one is standard weapons and the other has Xvehicles. ![]() Though, admittedly, with XV this is a wholesale slaughter. Even though most of what's on this map will be very easy to beat... ![]() ...it's still a long way to the end. If you play with bots, you can take periodic breaks to do other stuff. Are you all caught up on your laundry? Usual Suspects: .u - /system .uax - /sounds .umx - /music .unr - /maps .utx - /textures png - Pwetty! Enjoy! https://www.mediafire.com/file/rh61vj3frw9i6td/MH-XCOM-GardenOfDeath.zip You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work! |
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