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Weapon priority https://gauntletwarriors.com/Forums/viewtopic.php?f=4&t=544 |
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Author: | nOs*YPF [ Wed May 21, 2014 3:14 pm ] |
Post subject: | Weapon priority |
Somehow weapon priority isn't working anymore. I think it's my client configuration and I guess it has something to do with Nali weapons added to user.ini WeaponPriority array. For instance: I walk over Hell Gun with no weapons at all and I stay with enforcer. Later I'm carrying other weapons, I walk over Hell Gun and it gets autoswitched. Any ideas about this issue? Is there a list of all gun names at software level (UT_FlakCannon, ut_biorifle, ChainSaw) for Monster Madness and Nali Weapons? That would help to fix the WeaponPriority array. |
Author: | nOs*Wildcard [ Wed May 21, 2014 8:00 pm ] |
Post subject: | Re: Weapon priority |
I don't know too much about this to be honest because I never have messed with weapon priority outside the GUI interface of unreal. I have never studied that aspect of the game but I bet our other players have. Try manually editing the array and define the exu weapons classes in them. Of coarse make sure you backup your .ini before you edit it. |
Author: | nOs*YPF [ Wed May 21, 2014 11:28 pm ] |
Post subject: | Re: Weapon priority |
Thank you! I think it's fixed now. I changed the user.ini file, in the section Engine.PlayerPawn with this: Code: [Engine.PlayerPawn] WeaponPriority[0]=Translocator WeaponPriority[1]=ChainSaw WeaponPriority[2]=ImpactHammer WeaponPriority[3]=enforcer WeaponPriority[4]=doubleenforcer WeaponPriority[5]=ShockRifle WeaponPriority[6]=ut_biorifle WeaponPriority[7]=PulseGun WeaponPriority[8]=SniperRifle WeaponPriority[9]=ripper WeaponPriority[10]=minigun2 WeaponPriority[11]=UT_FlakCannon WeaponPriority[12]=UT_Eightball WeaponPriority[13]=WarheadLauncher WeaponPriority[14]=None WeaponPriority[15]=None WeaponPriority[16]=None ... WeaponPriority[49]=None Anyway I have to keep testing to be sure, because it was a somewhat inconsistent issue. |
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