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Weapon priority
https://gauntletwarriors.com/Forums/viewtopic.php?f=4&t=544
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Author:  nOs*YPF [ Wed May 21, 2014 3:14 pm ]
Post subject:  Weapon priority

Somehow weapon priority isn't working anymore. I think it's my client configuration and I guess it has something to do with Nali weapons added to user.ini WeaponPriority array.
For instance: I walk over Hell Gun with no weapons at all and I stay with enforcer. Later I'm carrying other weapons, I walk over Hell Gun and it gets autoswitched.

Any ideas about this issue?

Is there a list of all gun names at software level (UT_FlakCannon, ut_biorifle, ChainSaw) for Monster Madness and Nali Weapons? That would help to fix the WeaponPriority array.

Author:  nOs*Wildcard [ Wed May 21, 2014 8:00 pm ]
Post subject:  Re: Weapon priority

I don't know too much about this to be honest because I never have messed with weapon priority outside the GUI interface of unreal. I have never studied that aspect of the game but I bet our other players have. Try manually editing the array and define the exu weapons classes in them. Of coarse make sure you backup your .ini before you edit it.

Author:  nOs*YPF [ Wed May 21, 2014 11:28 pm ]
Post subject:  Re: Weapon priority

Thank you!

I think it's fixed now. I changed the user.ini file, in the section Engine.PlayerPawn with this:

Code:
[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ShockRifle
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=SniperRifle
WeaponPriority[9]=ripper
WeaponPriority[10]=minigun2
WeaponPriority[11]=UT_FlakCannon
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher
WeaponPriority[14]=None
WeaponPriority[15]=None
WeaponPriority[16]=None
...
WeaponPriority[49]=None


Anyway I have to keep testing to be sure, because it was a somewhat inconsistent issue.

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