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UEd 2 Buttons.
https://gauntletwarriors.com/Forums/viewtopic.php?f=25&t=691
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Author:  nOs*Rurik [ Sat Sep 03, 2016 12:47 am ]
Post subject:  UEd 2 Buttons.

I made this pack of extra tool buttons for UEd 2.0 that I've found over the years around the internet. There's a lot of handy tools if you know how to use them.

Image Image

A gift from a Mapper to other fellow Mappers out there! ;)

UEd 2 Buttons

Here's the ReadMe included:

Code:
Everythings has it's own ReadMe file (Except UnrealEdEx) but I made this in order to save you the time of reading each one.

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   INSTALLATION:

   • Put all the .u files in UnrealTournament\System

   • Put all the .bmp files in UnrealTournament\System\Editorres

   • Put all the ReadMe.txt files in UnrealTournament\Help (This is not necessary. You can put these files wherever
      you want but I rather have them there since it's easier to find them if I need to do so later.)

   • You need to add the following lines to your "UnrealTournament.ini", at the end of the "[Editor.EditorEngine]"
      section, after the other "EditPackages=" lines:



EditPackages=DavesBrushBuilders
EditPackages=FrameBuilder
EditPackages=RahnemBrushBuilders
EditPackages=MapPurger
EditPackages=GubarBrushBuilders
EditPackages=UnrealEdEx
EditPackages=ExtendedBuilders
EditPackages=TarquinBrushBuilders
EditPackages=TarquinExtrudeBuilder




   • Copy the following lines to the very bottom of your "UnrealED.ini" file:
      (if you already have custom buttons then you need to modify these lines a little)



[UserDefinedGroup]
NumButtons=16
Button0=Align Camera on Selected Actor,UDAlignCam, CAMERA ALIGN
Button1=Resets the selected Brush (Location+Pivot+Rotation+Scale),UDResetBrush, ACTOR RESET ALL
Button2=Deletes the selected Brushes/Actors,UDDelete, DELETE
Button3=Duplicate the selected Brushes/Actors,UDDuplicate, DUPLICATE
Button4=Selects all surfaces on the current Brushes,UDSelBrushSurf, POLY SELECT MATCHING BRUSH
Button5=Apply the current texture to all selected surfaces,UDApplyTexture, POLY SETTEXTURE
Button6=Poly Select - Adjacent walls,UDSelAdjWalls, POLY SELECT ADJACENT WALLS
Button7=Poly Select - Adjacent slants,UDSelAdjSlants, POLY SELECT ADJACENT SLANTS
Button8=Selects all actors within the builder brush,UDSelWithinB, ACTOR SELECT INSIDE
Button9=Copy builder brush to selected poly,UDPolyToBrush, MAP BRUSH GET
Button10=Show Pathnodes,UDShowPaths, PATHS SHOW
Button11=Hide Pathnodes,UDHidePaths, PATHS HIDE
Button12=Wireframe distance clipping mode,actorClipZ, ACTOR CLIP Z
Button13=Snap verticles of selected brushes to current grid,VertexSnap, ACTOR ALIGN
Button14=Show UV scaling values of selected poly (in log window),PolyTexInfo, POLY TEXINFO
Button15=Select all surfaces of a given zone,allZoneSurfaces, POLY SELECT ZONE




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COMPATIBILITY:

   • Dave's Brush Builder Pack: UT patch 432 or higher.

   • FrameBuilder: I assume any version since it doesn't say anything on the ReadMe.

   • Map actor/package purger: For use with Unreal 227/UT (UnrealEd 2.0/2.1)

   • Radi Buttons: I assume any version since it doesn't say anything on the ReadMe.

   • Rahnem's Builder Brushes: This pack should work with any version of UnrealEd 2.

   • Tarquin's Brush Builder Pack: UT patch 432 or higher.

   • Tarquin's Extrude Builder: UT patch 432 or higher.

   • Extended Brush Builders Pack: UT patch 432 or higher.

   • Fordy Buttons: These buttons will only work with UnrealED 2.0 from patch 425 or higher.

   • Gubar Brush Builders: I assume any version since it doesn't say anything on the ReadMe.

   • UnrealEd Ex: I assume any version since there's no ReadMe included.

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If you need more info about any of these tools, please read its specific ReadMe.txt file.
Also, I would suggest that you add the name of the tool to the ReadMe file of each one so you don't confuse them later.


Enjoy!

Author:  nOs*Wildcard [ Sat Sep 03, 2016 7:44 am ]
Post subject:  Re: UEd 2 Buttons.

That's pretty cool! perhaps I'll check it out later sometime. Thanks for sharing.

Author:  nOs*Rurik [ Sat Sep 03, 2016 4:18 pm ]
Post subject:  Re: UEd 2 Buttons.

You're welcome!
They've been pretty useful to me over the years. :)

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