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OpenGL Driver https://gauntletwarriors.com/Forums/viewtopic.php?f=25&t=222 |
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Author: | nOs*Wildcard [ Thu Jul 26, 2012 11:33 am ] |
Post subject: | OpenGL Driver |
Download this and say goodbye to all the terrible D3D errors and instability. http://gauntletwarriors.com/Downloads/OpenGlDrv.zip Here's the ReadMe included. ============================================================== ========== nOs*Wildcards OpenGL Driver and Settings ========== ============================================================== Here is the best OpenGL Driver I have used and it works great and has proven to be superiour than D3D. I followed a tutorial online on how to make the tweak the graphics to the best quality. FIRST OFF Open your UnrealTournament system folder and make a copy of your UnrealTournament.ini and rename it to UnrealTournamentBackup.ini or anything else you wish to make a backup JUST IN CASE. copy and paste the following files to your system folder:
OpenGlDrv.int OpenGlDrv.ini Open your unrealtournament.ini and press control+F and enter: GameRenderDevice= and click find. once you found the line replace: GameRenderDevice= and whatever follows after that with: GameRenderDevice=OpenGLDrv.OpenGLRenderDevice Then press control+F and enter: [OpenGLDrv.OpenGLRenderDevice] and click find. IF YOU CANNOT FIND: [OpenGLDrv.OpenGLRenderDevice] go to the end of the file and press enter twice making 2 new lines and copy paste the Settings below. IF YOU FOUND: [OpenGLDrv.OpenGLRenderDevice] select all the lines after it untill you reach a blank line and replace by copying and pasting the settings below. Code: [OpenGLDrv.OpenGLRenderDevice] ZRangeHack=True NoAATiles=True NumAASamples=4 // Set your level of anti-aliasing UseAA=True MaskedTextureHack=True SmoothMaskedTextures=False SceneNodeHack=True FrameRateLimit=62 // I highly recommand you keep this value below 100 (otherwise it will cause inconstant game speeds, for example scrolling billboards on DM-Morpheus do not animate and players wearing shieldbelt animations are too fast) SwapInterval=0 // Set 0 to turn VSync off, 1 to turn it on (will cause mouse imput lag) UseFragmentProgram=True UseMultiDrawArrays=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=True UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=True SinglePassDetail=False SinglePassFog=True ColorizeDetailTextures=False DetailClipping=False DetailMax=2 RefreshRate=75 // Set maximum refresh rate your display supports MaxTMUnits=0 NoFiltering=False MaxAnisotropy=16 // Set level of anisotrophic filtering Use16BitTextures=False UseS3TC=True // Enable higher resolution S3TC textures UseAlphaPalette=True UseTrilinear=True UsePrecache=True ShareLists=False UsePalette=True UseMultiTexture=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=12 MinLogTextureSize=0 OneXBlending=False GammaCorrectScreenshots=False GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=-1.000000 // Use negative values (like -1) to sharpen textures and positive to blur them. DetailTextures=True DescFlags=0 Description=ATI_GPU // Add your video card description if you want to. HighDetailActors=True Coronas=True ShinySurfaces=True VolumetricLighting=True Once you have done everything click SAVE and open UnrealTournament. If you have any serious problems you can always restore the backup you made earlier. |
Author: | Target4U [ Thu Jul 26, 2012 12:12 pm ] |
Post subject: | Re: OpenGL Driver |
Hi, Cheers for that. I found the ogl render dll at http://www.cwdohnal.com/utglr/ before you posted it, but the ini settings were definitely handy. I was using D3D DX10 mainly for 1920x1080 res, but the D3D DX10 render is a graphics card memory hog. I often found while playing on the servers my 1GB of graphics memory being chewed up while playing. Running under OGL I find I barely hit 500MB ~ 600MB of graphics memory being used. Not to mention the graphics also look better under OGL, reminds me more of when I use to use a TNT2 Ultra video card graphically. Thanks |
Author: | nOs*Wildcard [ Thu Jul 26, 2012 12:23 pm ] |
Post subject: | Re: OpenGL Driver |
Your welcome OpenGL is wonderfull because of how stable it is. No more angry D3D crashes like a popular one I here players have is Oversized texture error. D3D in my opinoun is rather unstable and can be very finicy when it comes to changing resolutions OPEN GL IS THE BEST Works the best for (((GateWays))) |
Author: | nOs*Varyag [ Thu Jul 26, 2012 9:13 pm ] |
Post subject: | Re: OpenGL Driver |
Thanks. Updated, Works great! |
Author: | nOs*Wildcard [ Thu Jul 26, 2012 10:52 pm ] |
Post subject: | Re: OpenGL Driver |
I'm glad its working for good you Varyag You will enjoy the game much more with it |
Author: | nOs*Varyag [ Thu Jul 26, 2012 11:31 pm ] |
Post subject: | Re: OpenGL Driver |
nOs*Wildcard wrote: I'm glad its working for good you Varyag You will enjoy the game much more with it Yep, Now running at full resolution on the 32" Vizio Razor LED without flicker, graininess or other cranky behavior. Reduced to 720p.... More playable. |
Author: | Swamp rat [ Sat Jul 28, 2012 5:57 am ] |
Post subject: | Re: OpenGL Driver |
Man, this is the best OpenGL renderer I've used, period. It looks just as good and it's much nicer in furious maps. No juddering, no after-images and blindness etc. Many thanks for the cool dl! |
Author: | nOs*Wildcard [ Sat Jul 28, 2012 6:04 am ] |
Post subject: | Re: OpenGL Driver |
Your welcome I'd love to get everyone converted if possible it makes the games at (((GateWays))) more stable and enjoyable. Be sure tp spread the word if other players are having problems. |
Author: | Swamp rat [ Sat Jul 28, 2012 6:15 am ] |
Post subject: | Re: OpenGL Driver |
Roger that. I'm sold. I'll pass the word whenever I'm on. |
Author: | nOs*Grandpa [ Sun Aug 19, 2012 10:42 pm ] |
Post subject: | Re: OpenGL Driver |
I nstalled the driver and it works but even at full brightness the graphics are dark, have any 's |
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