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Best to not attach a MonsterEnd to Cyberus
https://gauntletwarriors.com/Forums/viewtopic.php?f=24&t=700
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Author:  evilgrins [ Thu Jan 12, 2017 2:12 am ]
Post subject:  Best to not attach a MonsterEnd to Cyberus

This is a Cyberus:
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It's virtually impossible to kill.

Details & Download ยท http://unreal-games.livejournal.com/112145.html

Have fun!

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Author:  Chamberly [ Sat Mar 04, 2017 3:46 am ]
Post subject:  Re: Best to not attach a MonsterEnd to Cyberus

I wonder how long did it take for you to finish him?

Note to self: Don't attach MonsterEnd to Monsters with so many health.

Author:  evilgrins [ Sat Mar 04, 2017 8:52 pm ]
Post subject:  Re: Best to not attach a MonsterEnd to Cyberus

Chamberly wrote:
I wonder how long did it take for you to finish him?
Note to self: Don't attach MonsterEnd to Monsters with so many health.

I didn't. It only has 145 health... but it's shield is completely invulnerable.

Author:  Chamberly [ Sun Mar 05, 2017 2:59 am ]
Post subject:  Re: Best to not attach a MonsterEnd to Cyberus

Holy shield belt. I wonder what kind of belt that is. Hard coded?

Author:  evilgrins [ Wed Mar 08, 2017 9:00 am ]
Post subject:  Re: Best to not attach a MonsterEnd to Cyberus

Barbie opened up the code on the thing (on ut99.org) and found...
Barbie wrote:
No chance if its variable "bVulnerable" is set to TRUE initially. That pawn does not take any damage then:
Code:
class Cyberus expands ScriptedPawn;
...
function TakeDamage( int Damage, Pawn ins, Vector hitloc, Vector m, name damageType) {
local int oldhealth;
   if ( ! bvulnerable){ //allow shield to handle damage.
      shield.ScaleGlow = 4.0;
      shield.Fatness= 255;
      shield.bhidden=false;
      PlaySound(Sound'UnrealShare.Pickups.Sbelthe2', SLOT_None, 2.7*SoundDampening);
      shield.hold=98;
      return;
   }
   ...

...well, that.

Author:  Chamberly [ Wed Mar 08, 2017 5:02 pm ]
Post subject:  Re: Best to not attach a MonsterEnd to Cyberus

That is hard to tell like it's missing other code to support the part of the code. Unless it was coded like that... then it should use some finishing touch up to make it destroyable.

If I'd be in a hurry and don't need to waste time trying to drain health, awhile playing offline with ferbotz, I'd go with set <MonsterName> health 10 and see how that goes. (Example: set fly health 10, it works to all of the fly tho)

Author:  evilgrins [ Thu Mar 09, 2017 4:16 am ]
Post subject:  Re: Best to not attach a MonsterEnd to Cyberus

While not a coder, I got the impression Barbie just displayed the part that had to do with why it refused to die.

As a curiosity, it might be cool to see if it was possible to add that kinda shield to other monsters. Like a few pupae running around the map, mostly harmless but impossible to kill.

Author:  Chamberly [ Thu Mar 09, 2017 5:47 pm ]
Post subject:  Re: Best to not attach a MonsterEnd to Cyberus

I can give it a try and find out what's going on. Higor and I been talking about making new MH map lately so we'll see what is going to come up.

The harmless pupae that follow you around during the whole map can quite possibly be annoying lol. Ah, wait... a map with a pupae jail will take care of that.

Author:  evilgrins [ Wed Mar 15, 2017 4:47 pm ]
Post subject:  Re: Best to not attach a MonsterEnd to Cyberus

Don't make them too harmless... take their attacks down to only doing 1 point of damage.

Author:  Chamberly [ Wed Mar 15, 2017 8:35 pm ]
Post subject:  Re: Best to not attach a MonsterEnd to Cyberus

Roger that.. lol.

Just started to do like a 30 mins mapping progress for the daily result except when I'm out of time cuz of work. Right now, I gotta look over coop maps and see how they have some things work so I can simply learn it. And get some brushes... gonna need a lot of brushes.

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