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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Tue Feb 03, 2015 2:20 am 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
Hello. Bumping this for some questionable support.

I'm using the latest download from here. I gotta say the download link to download Nexgen v111 is not working?

Installed this one someone server cause they want it and I look in the logs and find this:
Code:
ScriptLog: Base Mutator is CTF-Face.DMMutator1
ScriptLog: Mutators MapVoteLA13.BDBMapVote
ScriptLog: Add mutator MapVoteLA13.BDBMapVote
MapVoteLA: StartMutator: Gauntlet-10-BetaV4.GauntletMutator
MapVoteLA: StartMutator: SkinEnhancer.FreeColor
Warning: Failed to load 'SkinEnhancer': Can't find file for package 'SkinEnhancer'
Warning: Failed to load 'Class SkinEnhancer.FreeColor': Can't find file for package 'SkinEnhancer'
MapVoteLA: Starting Actor/Mutator FAILED. Could not DynamicLoadObject: SkinEnhancer.FreeColor
MapVoteLA: StartMutator: ExuWeaponsLiteV4.EXUWeaponModifier
MapVoteLA: StartMutator: ExuWeaponsLiteV4.EXUReplace
MapVoteLA: StartMutator: ExuWeaponsLiteV4.DeemerToLRPC
MapVoteLA: Execute Setting: timelimit=10. Property: timelimit. Value: 10
MapVoteLA: Execute Setting: maxsmall=8. Property: maxsmall. Value: 8
MapVoteLA: Execute Setting: maxmed=6. Property: maxmed. Value: 6
MapVoteLA: Execute Setting: maxbig=4. Property: maxbig. Value: 4
MapVoteLA: Execute Setting: maxhuge=3. Property: maxhuge. Value: 3
MapVoteLA: Execute Setting: maxgiant=1. Property: maxgiant. Value: 1

I wish there is a spoiler to make it not look spammy in here.

There is something about SkinEnhancer and I didn't find it in the package I downloaded. Not sure if it's required to have or can install?
I see some pretty weird thing in the log but idk what to think about it.

Code:
ScriptLog: Spawned A  gateway
ScriptLog: The    gateway had been DISABLED!
ScriptWarning: giantgate CTF-Face.giantgate0 (Function Gauntlet-10-BetaV4.gateways.TakeDamage:007B) Accessed None
ScriptLog: The  Gateway Was Destroyed.
ScriptWarning: giantgate CTF-Face.giantgate0 (Function Gauntlet-10-BetaV4.gateways.TakeDamage:0102) Accessed None
ScriptWarning: giantgate CTF-Face.giantgate0 (Function Gauntlet-10-BetaV4.gateways.closegateway:0074) Accessed None


I guess that's normal or what. :P


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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Tue Feb 03, 2015 4:05 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
Yes its normal. Just look in the .ini files and remove skin enhancer as iys not required.

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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Tue Feb 03, 2015 5:58 am 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
Ok, will do.


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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Wed Feb 11, 2015 11:04 pm 
Gauntlet Captain
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Joined: Tue Jul 30, 2013 4:08 am
Posts: 822
Location: Palo Alto, CA
I still haven't tried Gauntlet. Is the link at the start of this thread the latest version?

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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Thu Feb 12, 2015 12:02 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
yes it is it is the same one we are running on the server right now

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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Mon Dec 07, 2015 12:26 pm 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
-Edit nvm, brb-


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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Sun May 05, 2019 6:25 pm 
n0dNarb
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Joined: Sun May 05, 2019 6:21 pm
Posts: 1
Is anyone maintaining the code for this or has development stopped? I just installed a server and am experiencing inventory drops where I can't cycle through weapons, ammo for current weapon not displaying, not to mention the server log Accessed Nones.


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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Fri May 10, 2019 12:48 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
As of right now no. I have developed standalone mods to that fix and enhance some aspects of Gauntlet. As far as the accessed none errors those have always been there. You can suppress those log messages to increase performance for the time being. As far the inventory and weapon problems you need to play around with the setup of those mods separately. Gauntlet does not come with any weapon mods and the admins of Gauntlet servers are free to use the weapon mods of their choice. We use a modified lightweight version of EXU Weapons which you can find a download of on these forums. We also use NaliWeapons 3 and have lots of players who enjoy the more casual throw and blow game play there. Make sure to check your UnrealTournament.ini to ensure you have the right serverpackages setup. If you need anything else feel free to post here.

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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Mon Nov 09, 2020 3:34 am 
Gauntlet Captain
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Joined: Tue Jul 30, 2013 4:08 am
Posts: 822
Location: Palo Alto, CA
Back when Gauntlet first came out I asked a lot of questions about it, on another forum, but I never actually played. To this day I still haven't but I have been finally playing against the monsters in it.

Took the MH map GardenOfDeath, outfitted it with vehicles from FeraliDragon's Xvehicles, and have been playing against them a couple week now...
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...I may share this at some point, still juggling what monsters to which Creature Factories, but because of the vehicles on it there won't be any online play options; they don't work online.

Here's where I got Gauntlet from · viewtopic.php?f=34&t=3496

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 Post subject: Re: Gauntlet 10 Beta 4 Release! UPDATED!
PostPosted: Sun Jan 21, 2024 8:57 pm 
Booster Seat
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Joined: Tue Jan 06, 2015 11:49 pm
Posts: 18
Hi all,

As Development of Gauntlet seems to have stopped. Any thoughts about putting the source files / assets online somewhere e.g. github ?

Cheers.

Phill.


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