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 Post subject: Re: Work In Progress: *Cavity*
PostPosted: Mon Nov 18, 2013 11:19 pm 
Gauntlet Captain
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Joined: Mon Jun 20, 2011 10:43 pm
Posts: 700
Location: El Salvador
I believe it's just for Monster Siege and Gauntlet.

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 Post subject: Re: Work In Progress: *Cavity*
PostPosted: Tue Nov 19, 2013 4:10 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3030
=(V)=Muffin wrote:
I'm excited to see the finished project. Will this work with regular siege or CTF?

I have considered making this an all purpose map however 2 things might happen in order for this to work

1. I have to make a special Siege Edition of this map that would have symmetry.
2. I can try to make this an all purpose map that has symmetry yet somehow is still unclear on which direction to go in on Monster Siege games.

To answer your question Yes! I would like to do that I just have yet to figure out the methods I'll use to make this an all purpose map.

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 Post subject: Re: Work In Progress: *Cavity*
PostPosted: Tue Nov 26, 2013 12:00 am 
Leopard
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Joined: Mon Jun 20, 2011 10:39 pm
Posts: 430
Cavity Search :o

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 Post subject: Re: Work In Progress: *Cavity*
PostPosted: Tue Dec 01, 2015 11:20 pm 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
How is the progress going now? Looks nice. :mrgreen:


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 Post subject: Re: Work In Progress: *Cavity*
PostPosted: Mon Dec 02, 2019 7:21 pm 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
Necro bump, need update!


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 Post subject: Re: Work In Progress: *Cavity*
PostPosted: Thu Dec 05, 2019 2:47 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3030
Chamberly wrote:
Necro bump, need update!


This map was put on pause long ago because "Monster Siege" did not have the capabilities needed. I needed a mod that could spawns tons of monsters on an as needed basis and also randomize other elements of the game world encouraging exploration over memorization. Now though, my mod is catching up. Many features I wanted have already been implemented. The upgraded mod will also offer far greater performance and stability but that is all I am at liberty to say for the time being.

Short version: This map is not abandoned but was ahead of it's time. I hope to soon have finished developing the mods that will realize the full potential of this map and countless others...

In the meantime, for a map that is similar to this and based on randomly generated geometry try voting for: Randscape_TEST_PREVIEW_003_001 on the new server. It only supports Gauntlet at the moment but is playable. It is also the largest map where mobility buffs and Venom X are a must!

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 Post subject: Re: Work In Progress: *Cavity*
PostPosted: Thu Dec 05, 2019 3:09 pm 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
Ah interesting. I'll be sure to check it out and come back and edit this post if no more were made.

Edit: I see. The map is so enormous that you definitely need some help for that. Thankfully you've been catching up on some of the stuff working along side for this!


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