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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Wed Sep 21, 2011 4:11 pm 
High Chair
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Joined: Tue Sep 20, 2011 11:02 pm
Posts: 9
nOs*Wildcard wrote:
No problem we welcome all new member here to our boards and were especially pleassed to see others support the rare gem that is Gauntlet. hey if your setting up a server can we have the ip? we would love to come by for some games see some new faces and compete on new grounds :)

I'm leaving soon to my friends for my birthday 8-)

Hey please let me know if it works!



I will post the ip once i get it running. I still cant get it to launch after the changes suggested and using the default map CTF-Face as suggested in the read me i get this error:

HAPPY BDAY BTW :)

MapVoteLA: MV 39
MapVoteLA: MV 40
MapVoteLA: MV MaxPriority: 1.000000
MapVoteLA: MV NextVirtualPrefix/NextRealPrefix/ActualPrefix: SX3M/CTF/CTF
MapVoteLA: MV MapVote: Prefix OK. Mapchange seems to have been successful
MapVoteLA: MV 41
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.qtracker.com...
NSC: [NSC-SYS] Starting Nexgen Server Controller...
Log: Bound to UWeb.dll
NSC: [NSC-SYS] ServerID = 6CF6006D-8BD6-5A3E-442E-493FBC2EC7A8
NSC: [NSC-SYS] Loading Nexgen core controller 1.11 build 1133...
NSC: [NSC-SYS] Loading Nexgen extension pack 1.11 build 1041...
Critical: appError called:
Critical: GauntletCTF CTF-Face.GauntletCTF0 (Function Gauntlet-10-BetaV2.u4egauntlet.getgate:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (GauntletCTF CTF-Face.GauntletCTF0, Function Gauntlet-10-BetaV2.u4egauntlet.PostBeginPlay)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/20/11 18:47:58

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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Thu Sep 22, 2011 5:19 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
This is bad... therory is for some reason it cannot find a place to spawn the gate and
I know face has gates... Hmmm alll I can think is its on tripple gates whwre it it spawns 62 gates I'm going to try to set this up myself on a virgin UT server. You may may me to windows live messenger if you like

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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Thu Sep 22, 2011 5:49 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
My theory is Correct! out of the Box it crashed because the map is too small for 62 gates! So I set it to normal 21 gates and no problem!

Find this part of your Gauntletgame.ini

[Gauntlet-10-BetaV2.u4egauntlet]
maxsmall=8
maxmed=6
maxbig=4
maxhuge=3
maxgiant=1

Set to the following.
their is no such thing as a Giant gateway so add up
maxsmall=8
maxmed=6
maxbig=4
maxhuge=3

8+6+4+3 and you get the normal 21 gates! :)
Tested it and it works! with a Virgin UT Server

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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Sat Sep 24, 2011 4:27 pm 
High Chair
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Joined: Tue Sep 20, 2011 11:02 pm
Posts: 9
you are the man! Sorry for the late reply and thank you for joining our forums :) I will make this change, and fire the server up in a few minutes!!

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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Sat Sep 24, 2011 4:33 pm 
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Joined: Tue Sep 20, 2011 11:02 pm
Posts: 9
sweet it works!! now i just need to adjust maps n such. :)

here is the ip :) 68.38.230.60:9777

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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Sun Sep 25, 2011 12:18 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
If you want to Fav this server doing so is a bit more annoying...

Server Name: |:..** WILDCARD'S GAUNTLET FUNHOUSE **..:| www.werdland.com
IP: 68.38.230.60
Server Port Number: 9777
Query Port Number: 9778

oh...BTW, First place, It's mine :mrgreen:
Oh and not to sound mean or anything BUT GOOD GRIEFE!!! THE YELLOW JACKET SUCKS! HARD!!! AHHH AND I SPAWN WITH IT

I'm currently 9-0 their no losses

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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Mon Sep 26, 2011 10:32 pm 
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Joined: Tue Sep 20, 2011 11:02 pm
Posts: 9
I didn't know you can get rid of the yellow jacket?! Ill check the ini later :) oh wait its because of the SLV205 mod.. :) ill turn it off

edit: i know the ports suck :( I only have one ip

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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Sun Dec 11, 2011 12:06 am 
Preschooler
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Joined: Sun Jul 24, 2011 6:18 am
Posts: 23
Location: El Salvador
nOs*Rurik wrote:
Just Awesome!

And you used my map as a background! OMG


hahahah!!! solo en eso te fijas xD

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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Sun Dec 11, 2011 1:33 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
Zylo wrote:
nOs*Rurik wrote:
Just Awesome!

And you used my map as a background! OMG


hahahah!!! solo en eso te fijas xD



OMG YOU LIVE!! Welcome Back?

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 Post subject: Re: Gauntlet 10 Release!
PostPosted: Sun Dec 11, 2011 8:51 am 
Gauntlet Captain
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Joined: Mon Jun 20, 2011 10:43 pm
Posts: 700
Location: El Salvador
Zylo wrote:
nOs*Rurik wrote:
Just Awesome!

And you used my map as a background! OMG


hahahah!!! solo en eso te fijas xD

Jajaja xD
Pues sí, lo importante es eso. Lo demás vale V XDD

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