nOs*Wildcard wrote:
No problem we welcome all new member here to our boards and were especially pleassed to see others support the rare gem that is Gauntlet. hey if your setting up a server can we have the ip? we would love to come by for some games see some new faces and compete on new grounds
I'm leaving soon to my friends for my birthday
Hey please let me know if it works!
I will post the ip once i get it running. I still cant get it to launch after the changes suggested and using the default map CTF-Face as suggested in the read me i get this error:
HAPPY BDAY BTW
MapVoteLA: MV 39
MapVoteLA: MV 40
MapVoteLA: MV MaxPriority: 1.000000
MapVoteLA: MV NextVirtualPrefix/NextRealPrefix/ActualPrefix: SX3M/CTF/CTF
MapVoteLA: MV MapVote: Prefix OK. Mapchange seems to have been successful
MapVoteLA: MV 41
Log: Resolving unreal.epicgames.com...
Log: Resolving master0.gamespy.com...
Log: Resolving master.qtracker.com...
NSC: [NSC-SYS] Starting Nexgen Server Controller...
Log: Bound to UWeb.dll
NSC: [NSC-SYS] ServerID = 6CF6006D-8BD6-5A3E-442E-493FBC2EC7A8
NSC: [NSC-SYS] Loading Nexgen core controller 1.11 build 1133...
NSC: [NSC-SYS] Loading Nexgen extension pack 1.11 build 1041...
Critical: appError called:
Critical: GauntletCTF CTF-Face.GauntletCTF0 (Function Gauntlet-10-BetaV2.u4egauntlet.getgate:0000) Infinite script recursion (250 calls) detected
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (GauntletCTF CTF-Face.GauntletCTF0, Function Gauntlet-10-BetaV2.u4egauntlet.PostBeginPlay)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/20/11 18:47:58