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 Post subject: Evil Bedrooms Fixed I Finaly know now how it all works
PostPosted: Sat May 26, 2012 6:14 pm 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3032
I Have Investigated And Fixed The Problem With Evil Bedrooms!

Also I finally know now how it all works!

Image

The two key looking objects are in the orange circle. These are called 'ThingFactories' These are responsible for spawning the Evil Ones aka the miniwarlords or.... as solo sais the birds....... :sar:

There are 2 Thing Factories one for the red base and one for the blue base these when triggered will spawn The Evil Ones in each base at a Spawnpoint object which are simply nothing more than dumb objects that are put in just to define the location of the place to spawn The Evil Ones These objects are not actually responsible for spawning The Evil Ones themselves.

So anyhow now onto the interesting stuff I discovered today! I will finally reveal the mystery of what causes The Evil Ones to start spawning.

What Causes The Evil Ones To Come...

The first way they get triggered and most of us all know this is that The Evil Ones come when all the birds get killed outside.

However none of use knew why they would show up when the birds were not killed. They seemed to just come at random it was not understood well. Most theories go along the lines of "When enough monsters wake up outside they come..." like going near the window for example.

However right now I finally have the answer for you that not even the original author of this map would know!



If Any Monster Or Player Physicaly Touches These Invisible ThingFactory Objects The Evil Ones Come!

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So the previous theories are kind of true! That means if you wake up a lot of monsters outside and one of them happens to graze the ThingFactory objects above the sandbox the The Evil Ones come!

Finally the mystry of this map is put to rest...


Now, Onto the problem.

These Thingfactory objects have a variable called capacity. This variable for some reason is only set to 1 which means only one miniWarlord will spawn which iis stupid. so I made a clever server side mod that alters these objects it even allows me to control how often they spawn and even scarrier what spawns! maby I could slip max in there it allows me to apply this fix to alll future maps like this not that's I'm going to disclose any spoilers..

The Map Works Just Like It Should!

FIXED!! :mrgreen:

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 Post subject: Re: Evil Bedrooms Fixed I Finaly know now how it all works
PostPosted: Sat May 26, 2012 6:36 pm 
Booster Seat
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Joined: Sun May 13, 2012 6:01 am
Posts: 18
Good Job Wildcard :) ;)


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 Post subject: Re: Evil Bedrooms Fixed I Finaly know now how it all works
PostPosted: Sun May 27, 2012 7:25 pm 
Gauntlet Scout
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Joined: Sat Dec 03, 2011 11:09 am
Posts: 73
Location: Seattle, WA
Thank you brother, I knew you can do it. ;)


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 Post subject: Re: Evil Bedrooms Fixed I Finaly know now how it all works
PostPosted: Sun May 27, 2012 9:43 pm 
Catfish
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Joined: Wed Apr 04, 2012 3:45 pm
Posts: 95
still sux. we just played and it ended real lame.. :|

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 Post subject: Re: Evil Bedrooms Fixed I Finaly know now how it all works
PostPosted: Sun Jun 24, 2012 12:34 am 
Cougar
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Joined: Fri Jun 01, 2012 4:23 am
Posts: 437
Mini Warlords... Little blue death birds swarmed me at the Blue Core today...

Did someone wake them up or did building Protectors to attack the Core call them?


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 Post subject: Re: Evil Bedrooms Fixed I Finaly know now how it all works
PostPosted: Sun Jun 24, 2012 1:06 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3032
Varyag wrote:
Mini Warlords... Little blue death birds swarmed me at the Blue Core today...

Did someone wake them up or did building Protectors to attack the Core call them?


my post above should explain. There is only 2 ways they spawn

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 Post subject: Re: Evil Bedrooms Fixed I Finaly know now how it all works
PostPosted: Fri Jul 27, 2012 7:58 pm 
Fairy Princess :D
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Joined: Mon Jul 25, 2011 8:33 am
Posts: 14
Oh finally its fixed, i hate those little suckers :P
Well Done WC


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