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NotMe
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Post subject: [Resolved] XOpenGL frame stutter/jitter/skip? Posted: Wed Feb 22, 2023 1:33 am |
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Bunny Pajamas |
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Joined: Wed Apr 15, 2020 11:10 pm Posts: 8
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XOGL render issues for me.. .......
Edit: found what the stutter/jitter/skip issue was for me.... The 369c hotfix windrv.dll was the culprit. When I saw the 369c patch on github, I saw the hotfix was dated newer. So I just assumed it was an update to the 3.69c patch. I guess it must be for certain hardware configs?
XOGL running smooth and bright, but I do see some odd edges at times of what should be transparent.
Edit Again: XOGL graphically for me really is ugly overall. The darks are to dark, the lights are to light. To many added artificially added effects. Solar is damn near impossible to keep my eyes looking at the screen. Also maps with light fitings adding a horrible blinding glare from certain angles. Alpha on smoke, steam, mod pickups and various other game objects now have a faint square semi transparent border or edge.
Went back to OGL. So that's what the 369c Hotfix windrv.dll is for those that want to keep using old OGL....lol
That's the other thing I'm not fond of either, having to swap out Hotfix windrv.dll if I want to swap between XOGL and OGL.
If anyone is wodering what video card I'm using Nvidia RTX 3060 and I thought XOGL would be a treat with it, but not the case for me. Seems for me it's more a case of leave well enough alone.
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nOs*Wildcard
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Post subject: Re: [Resolved] XOpenGL frame stutter/jitter/skip? Posted: Thu Mar 30, 2023 2:25 am |
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Admin Wizard |
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Joined: Mon Jun 20, 2011 5:40 am Posts: 3022
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I had problems initially with XOGL with things being too dark but I added these lines to the config
GammaMultiplierUED=3.000000 GammaMultiplier=3.000000
With this I can make the game as bright as I want it to be. This setting will determine how much the brightness slider increases brightness. I would not recommend going past 3 as it will make ut99 look like a cartoon lol
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