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 Post subject: CTF-XV-UTDMS-Veniis
PostPosted: Fri Nov 10, 2023 9:07 pm 
Gauntlet Captain
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Joined: Tue Jul 30, 2013 4:08 am
Posts: 830
Location: Palo Alto, CA
Buggie's original for ut99 had, in my estimation, way too many jeeps for such a relatively medium sized map; they had to go.
Image
To be replaced by a different XV and a more friendly face.

Okay, maybe "friendly" isn't the right word.

I'd already gotten Buggie's permission to edit his conversion...

...but I went to get it from SexyBack too:
https://unrealarchive.org/authors/sexyback.html
Unfortunately, SB doesn't have any contact info.

Oh well.

I left the weapons racks and I added something else from XV, which isn't technically a "vehicle".
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On either side of each base are 2 raised platforms, ideal for sniping... and it seemed to me there was enough room for a turret up there.

To get up there you simply use the opposite side jump-pads (right one bounces up left & vice versa) or I suppose "jump-ponds" might be more accurate, which are directly in front of the flag area.

Usual Suspects
.u - /system
.unr - /maps
png - Pwetty!

Enjoy!
https://www.mediafire.com/file/2mlmrshco5iv63h/CTF-XV-UTDMS-Veniis.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!

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http://unreal-games.livejournal.com/


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