It is currently Thu Mar 28, 2024 6:34 pm


Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
 Post subject: MH-XV-Hell-GardenOfDeath
PostPosted: Sat Jan 21, 2023 8:55 pm 
Gauntlet Captain
User avatar

Joined: Tue Jul 30, 2013 4:08 am
Posts: 822
Location: Palo Alto, CA
I did an edit of the GardenOfDeath map like this back in 2019 · https://unreal-games.livejournal.com/121054.html · and I thought it'd be decent for XV.
Image

I used old Doom textures and as many monsters to its theme I could find at the time: Doom monsters, Quake monsters, etc.
Image
That and it exclusively uses weapons from a Doom weaponpack I found a stretch back.

Chief complaint about it, from someone who will go nameless-ish, was none of the Doom weapons have a sniper scope. Some folks fight monsters at a distance more than up close and personal.
Image
But the XV vehicles, a lot of them have a sniper view built in... so that works.

Most of the monsters on here are kinda light, so I used the weaker options of XV. Just to keep things fair.

Usual Suspects:
.u - /system
.uax - /music
.unr - /maps
.utx - /textures

Enjoy!
https://www.mediafire.com/file/4o8btmhm7dxw8sa/MH-XV-Hell-GardenOfDeath.zip

_________________
Image
http://unreal-games.livejournal.com/


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net