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 Post subject: MH-Xvehicles-GardenOfDeath
PostPosted: Thu Sep 10, 2020 8:55 pm 
Gauntlet Captain
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Joined: Tue Jul 30, 2013 4:08 am
Posts: 551
Location: Palo Alto, CA
I've in mind adding vehicles to the Appalachian Wonderland maps, DOM & CTF... maybe DM too, so I wanted to review Ferali's X-vehicles.

Put them on other maps for testing a stretch back · · along with this one with different monsters... but I restored classic Unreal1 monsters to this and figured I'd finally put it out.

My initial review of Ferali's vehicles ·

Best way to map with these vehicles is to setup factories and assign tanks or jeeps to them, but keep in mind the factories (which look like wooden boxes) don't stipulate which side is the front.

This is yet another edit of the Garden of Death map · · which is HUGE and ideal for these kinds of vehicles. Also, as a plus, papercoffee hates walking long distances so this way he can drive instead.

I used most of the monsters from standard U1, in sequential order, and those familiar with my first edit of this map will be happy to know I removed THOSE bunnies.
Some vehicles have heavier than normal armor, so if you want to go the roadkill route instead of shooting, that can work.

Oh, I did leave 2 surprises in a side room where there's a lot of redeemers... but you may wanna avoid going in there. Because of the "surprises".

Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!
.ini - oops...


For those interested who want Ferali's complete release:

Note: This map is intended for offline play, possibly LAN as well. Ferali was pretty sure they wouldn't work online.


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