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nOs*Wildcard
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Post subject: Re: Any ideas? Posted: Wed May 27, 2015 6:59 am |
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Admin Wizard |
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Joined: Mon Jun 20, 2011 5:40 am Posts: 3028
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SonrisaMokona wrote: dunno how this would work out since I know it would take FOREVER to code but maybe only spawn red white and blue gems to go with that. but make some kinda code so the value is random. Probably have ZERO time for that but that's my contributing thought! LOL Never say never.
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Combustible*Lemon
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Post subject: Re: Any ideas? Posted: Thu May 28, 2015 9:26 pm |
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Joined: Wed Jan 21, 2015 5:27 pm Posts: 57
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nOs*Wildcard wrote: SonrisaMokona wrote: dunno how this would work out since I know it would take FOREVER to code but maybe only spawn red white and blue gems to go with that. but make some kinda code so the value is random. Probably have ZERO time for that but that's my contributing thought! LOL Never say never. I'll never say never again. xD
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cadaverjuice
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Post subject: Re: Any ideas? Posted: Fri May 29, 2015 6:32 pm |
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Gauntlet Captain |
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Joined: Tue May 15, 2012 8:38 am Posts: 567
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FLAK CANNON ALT FIRE MINI NUUUUUKEs
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Chamberly
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Post subject: Re: Any ideas? Posted: Fri May 29, 2015 10:12 pm |
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Krall |
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Joined: Fri Oct 18, 2013 5:32 am Posts: 294 Location: TN
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Haha, I think that one will clog the channels and cause me to crash out (and other who are using demo recording on.)
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cadaverjuice
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Post subject: Re: Any ideas? Posted: Sat May 30, 2015 3:00 pm |
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Gauntlet Captain |
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Joined: Tue May 15, 2012 8:38 am Posts: 567
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Chamberly wrote: Haha, I think that one will clog the channels and cause me to crash out (and other who are using demo recording on.) Well, maybe limit ammo to this mod. Also they are MINI nukes-small diameter sure-kill explosions- for clearing a wad of monsters at a time, not full size nukes. This idea is based on a mod I saw a long timew ago on a server unknown, where the flak connon alt fire shot out these balls that clinked like marbles and when they settled, they nuked, great time delay for peppering spawn points of enemies and even when you died....m-m-m-monster kill!
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amotherslove
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Post subject: Re: Any ideas? Posted: Sun Jun 07, 2015 4:08 pm |
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Gauntlet Janitor |
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Joined: Tue Nov 19, 2013 12:47 am Posts: 36
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What about being able to pick up a pair of weapons and fire simultaneously? Two flak cannons, etc.
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nOs*Wildcard
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Post subject: Re: Any ideas? Posted: Sun Jun 07, 2015 10:15 pm |
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Admin Wizard |
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Joined: Mon Jun 20, 2011 5:40 am Posts: 3028
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amotherslove wrote: What about being able to pick up a pair of weapons and fire simultaneously? Two flak cannons, etc. Now that would be fun! I hear there is another mod around here that does that. Might have to go look for it.
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Chamberly
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Post subject: Re: Any ideas? Posted: Mon Jun 08, 2015 5:49 am |
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Krall |
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Joined: Fri Oct 18, 2013 5:32 am Posts: 294 Location: TN
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Multi-gunning come to mind.
I think I remember playing MH somewhere that allowed us to use 2 guns and both fire in both hands. Hmm.
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Necrosis MHS
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Post subject: Re: Any ideas? Posted: Sat Aug 01, 2015 9:39 am |
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Gauntlet Captain |
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Joined: Mon Jun 20, 2011 10:10 pm Posts: 4995 Location: USA
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Finally found that weapon you were talking about, CadaverJuice. It took me longer than usual because I was looking for the wrong thing. It's not a Flak Cannon that does what you described, it's a re-skinned Pulse Gun. It's the Future Shock from the PSI Weapons Mod.
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nOs*Wildcard
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Post subject: Re: Any ideas? Posted: Sat Aug 01, 2015 9:52 am |
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Admin Wizard |
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Joined: Mon Jun 20, 2011 5:40 am Posts: 3028
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I remember that alt fire, it was pretty cool. Too bad PSI was greatly underpowered. (at least untill I mod it or something)
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