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 Post subject: Wired patch in SX3m-RimeIsle100
PostPosted: Fri Nov 28, 2014 4:43 am 
Monster Mapper
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Joined: Sun Jul 08, 2012 9:41 am
Posts: 14
Location: Sweden
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Only thing i could see was a rocket smoking in the middle, strange and kind of beautifull......


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 Post subject: Re: Wired patch in SX3m-RimeIsle100
PostPosted: Fri Nov 28, 2014 7:30 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
Ah, I seen this before! I think this happens with projectiles that the server doesn't destroy on clients properly so it exists on your machine as a mistake and it's creating tons of blast mark decals. When you get close to it you will experience intense graphical lag.

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