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 Post subject: Re: seige extreme in practice session.
PostPosted: Sat Oct 13, 2012 4:35 am 
Kiddie Pool
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Joined: Sun Jul 29, 2012 2:31 am
Posts: 21
Thank you for that information about the siege extreme 3 and 2 on the nerves of steel website Wildcard. Now I will be able to install that in a few months, and I think that my maps will be ready in the middle of next year. (2013) :arrow:


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 Post subject: Re: seige extreme in practice session.
PostPosted: Sat Oct 13, 2012 10:24 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
I'm glad you were able to find the help you needed! Good luck

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 Post subject: Re: seige extreme in practice session.
PostPosted: Sat Oct 20, 2012 4:17 pm 
Kiddie Pool
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Joined: Sun Jul 29, 2012 2:31 am
Posts: 21
Thank you for that concluding information Wildcard. :!:


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 Post subject: Re: seige extreme in practice session.
PostPosted: Sun Apr 10, 2016 7:10 am 
Sippy Cup
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Joined: Sun Mar 27, 2016 5:54 pm
Posts: 16
I have some maps that aren't mine that are about ready for seige. But I'll test the maps before putting them on seige servers.


Last edited by William Hackman on Fri Sep 23, 2016 8:43 pm, edited 1 time in total.

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 Post subject: Re: seige extreme in practice session.
PostPosted: Fri Sep 23, 2016 1:43 am 
Admin Wizard
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True actors from siege should not be added to maps. If players want to test maps or create or edit maps for monster siege they should not add monsters in Unreal Editor. We have a solution that allows us to place monsters in game and save them in to the monster data.

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 Post subject: Re: seige extreme in practice session.
PostPosted: Fri Sep 23, 2016 5:38 pm 
Sippy Cup
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Joined: Sun Mar 27, 2016 5:54 pm
Posts: 16
Okay If that's what you can do.


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