It is currently Thu Mar 28, 2024 9:45 am


Post a new topicPost a reply Page 1 of 1   [ 3 posts ]
Author Message
 Post subject: Weapon priority
PostPosted: Wed May 21, 2014 3:14 pm 
Potty Trained
User avatar

Joined: Thu Feb 20, 2014 12:02 am
Posts: 20
Location: Buenos Aires, Argentina
Somehow weapon priority isn't working anymore. I think it's my client configuration and I guess it has something to do with Nali weapons added to user.ini WeaponPriority array.
For instance: I walk over Hell Gun with no weapons at all and I stay with enforcer. Later I'm carrying other weapons, I walk over Hell Gun and it gets autoswitched.

Any ideas about this issue?

Is there a list of all gun names at software level (UT_FlakCannon, ut_biorifle, ChainSaw) for Monster Madness and Nali Weapons? That would help to fix the WeaponPriority array.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Weapon priority
PostPosted: Wed May 21, 2014 8:00 pm 
Admin Wizard
User avatar

Joined: Mon Jun 20, 2011 5:40 am
Posts: 3028
I don't know too much about this to be honest because I never have messed with weapon priority outside the GUI interface of unreal. I have never studied that aspect of the game but I bet our other players have. Try manually editing the array and define the exu weapons classes in them. Of coarse make sure you backup your .ini before you edit it.

_________________
Image
The administration of "GateWays" "gauntletwarriors.com" reserves the right to be unfair.


Top
 Profile  
 
 Post subject: Re: Weapon priority
PostPosted: Wed May 21, 2014 11:28 pm 
Potty Trained
User avatar

Joined: Thu Feb 20, 2014 12:02 am
Posts: 20
Location: Buenos Aires, Argentina
Thank you!

I think it's fixed now. I changed the user.ini file, in the section Engine.PlayerPawn with this:

Code:
[Engine.PlayerPawn]
WeaponPriority[0]=Translocator
WeaponPriority[1]=ChainSaw
WeaponPriority[2]=ImpactHammer
WeaponPriority[3]=enforcer
WeaponPriority[4]=doubleenforcer
WeaponPriority[5]=ShockRifle
WeaponPriority[6]=ut_biorifle
WeaponPriority[7]=PulseGun
WeaponPriority[8]=SniperRifle
WeaponPriority[9]=ripper
WeaponPriority[10]=minigun2
WeaponPriority[11]=UT_FlakCannon
WeaponPriority[12]=UT_Eightball
WeaponPriority[13]=WarheadLauncher
WeaponPriority[14]=None
WeaponPriority[15]=None
WeaponPriority[16]=None
...
WeaponPriority[49]=None


Anyway I have to keep testing to be sure, because it was a somewhat inconsistent issue.

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 3 posts ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net