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 Post subject: Critter Replacement
PostPosted: Mon Jan 07, 2013 2:19 am 
Pretty Pink TuTu! XD
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Joined: Wed Dec 12, 2012 3:38 pm
Posts: 12
How about making it possible trough the .ini to change what critters comes otta the gates ?
Like...

Code:
class medgate expands gateways config(GauntletScoring);
var config String MedCritter[5];


The same way the scoring now is (as far as I know implemented
Code:
[Gauntlet-10-BetaV4.gateCaveManta]
Value=8


Code:
[Gauntlet-10-BetaV4.GauntletScoring]

MedCritter[0]=Gauntlet-10-BetaV4.gateKrall]
MedCritter[1]=Gauntlet-10-BetaV4.gateskaarjscout]
MedCritter[2]=Gauntlet-10-BetaV4.gateKrallElite]
MedCritter[3]=Gauntlet-10-BetaV4.gateMaiden]
CritterValue[0]=6
CritterValue[1]=7
CritterValue[2]=13
CritterValue[3]=22


I think this might ruin the current AI in the mod and it's a suggestion I came up with after listening to feedback from other ppl...


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