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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Sun Aug 11, 2013 2:41 am 
Gauntlet Captain
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nOs*Wildcard wrote:
What a blood bath! Now use Ferail Dragons NW3Gore mod to make it absolutely ridiculous!

I actually was thinking of doing that right after I posted this here.

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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Sat Aug 17, 2013 12:50 am 
Gauntlet Captain
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A recent SKtrooper I took from ut2004's Invasion online, I gave team colors and have been using this past week:
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The individual textures are these:

Original...
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Team Colors I edited for it...
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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Sun Aug 18, 2013 12:05 am 
Admin Wizard
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The metallic look is pretty nice

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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Sat Sep 07, 2013 4:12 am 
Gauntlet Captain
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Ltely I've been putting the UTDMT (Unreal Tournament DeathMatch Titan) onto CTF maps. Custom skins for the Titans, edited by lil' ol' me.

Started doing them on CTF4 recently... so I needed to make a green skin and a gold.

This here's Applesauce:
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And this one's Jello:
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I never did like Jello...
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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Tue Sep 17, 2013 10:02 pm 
Gauntlet Captain
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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Fri Sep 27, 2013 7:12 pm 
Gauntlet Captain
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Couldn't find a mappers section to upload this to, and it does have screenshots:

My general love of a certain map made by someone who is notoriously stuch with a bad rep in most Unreal/UT forums hasn't always reflected back on me so well, but most people manage to see past that. It was in keeping up on this that I foudn I wasn't so alone.

The map I loved was MH-Brutes][, made by Kaal. I've made dozens of variants of it with different monsters.

Quite a stretch back I found another one, called MH-Brutes][+ which was someone else who edited more than just monsters. Cyberia-Mix changed the skybox, and the entire environment of the map. It was really cool and I wanted to edit that one too, but hadn't until just the other day.

The problem with both original versions of the map is that so many brutes, and all kinds of them plus a custom boss class made just for it, were a major memory drain. It's less with most other monsters so for my edit of this I decided to go with Krall, specifically the BetaKrall...
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...and for bosses I tossed in a few ElectricKrall.
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In Unreal evolution terms, the BetaKrall is what the current Krall came from. I think it actually moves a little differently, has some unique animation to it.

That could just be me.

http://tinyurl.com/MHBetaKrall2
==============
.u goes in /system
.umx goes in /music
.unr goes in /maps

I had fun editing this map, and playing it. Hope you enjoy it as much as I did.
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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Mon Sep 30, 2013 4:13 am 
Leopard
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I played Duke Nukem 1, 2d and 3d

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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Sat Oct 05, 2013 4:42 am 
Gauntlet Captain
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The NW2 Ultima Protos was badass, actually better than the NW3's defaults:
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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Fri Nov 01, 2013 11:18 pm 
Gauntlet Captain
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MH-KillThemAll[EG] / work in progress
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Reskinned, badly, just for the map the Nyan-Deemer:
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The UKbadboy-deemer isn't on the map, no worries:
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highly reflective floors, dunno how to lessen the effect:
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Replaced the textures for all floors and ceilings, still haven't fixed most of the walls as yet.

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 Post subject: Re: What goeth on in mine own lands...
PostPosted: Fri Nov 01, 2013 11:44 pm 
Gauntlet Captain
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I very much enjoy seeing monsters that I've never seen or don't recognize. Those Pink-ish/Purple-y Brutes, and whatever those spiky Dinosaur looking things were. I'd heard about some server that does a special zombie mod during October but never got much useful information about it, let alone images. I wonder if this might be it, or have some things in common, anyway.

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