Hello there, I thought I would help clear up some confusion with the renderers.
There seems to be a complaint about using DX10 renderer by Kentie.
The DX10 renderer uses cool new features, like easier bumpmapping and HDR lighting. Unless you add these to your maps, you will see little improvement.
They are worth using for making new projects, but if not you will still be using more RAM for the DX10 framework and functionality.
The old GL and DX9 renderers are to be replaced by the new builds from Oldunreal.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1131878615These add the same features and fixes that the Unreal 227 project got. This also includes new audio renderers with new functions for mappers.
I notice many people over-look the audio side of UT and still use the original compatibility settings for DX5 and Win95.
If you don't update to the renderers for modern hardware, at least get better use from your current setup.
http://my.opera.com/Unreal-Tournament/blog/audio-tweaksBTW. OpenGL has issues with intel and many ATI cards.
Intel disabled a bunch of hardware functions years ago and "forgot about it".
ATI cards often ignore your GFX RAM in GL mode, though if your MoBo RAM was faster you would see a speed boost.
Most peoples GFX RAM is faster than the Sys RAM, so many ATI users (including me) get a drop in performance with OpenGL, when using big textures etc. (I use the Hi-res texture replacements from UTTextures).
I use the new beta DX9 from Oldunreal and I'm very happy with it, as it fixes a few issues found in the Chris Dohnal versions.
If you really want to know how to setup these renderers properly, then there is only 1 guide worth reading;
Raynor's "TUTORIAL: Tweak Your UT Graphics & Audio To The Maximum"http://www.ut99.org/viewtopic.php?f=6&t=373Can I recommend in future that, if you have not repackaged or changed something, then linking to the authors site, rather than your own upload is preferable.
This is why many people are out of date with many UT addons (Chaos, MonsterSpawn and Asgards monsters are notable), as they have no idea the author made fixes and updates.
There are many UT servers with monsters or Chaos I cannot/will-not use, as they are sooooo out of date.
The documentation is also available at the authors site, so there is no excuse for wondering what the settings mean.
Linking to Chris Dohnal's documentation would be useful.
http://www.cwdohnal.com/utglr/http://www.cwdohnal.com/utglr/settings.htmlhttp://www.oldunreal.com/wiki/index.php ... 3D8_/_D3D9I have created a replacement set of config files to use with the new renderers, as you will still have the defaults from the original CD.
This includes new startup and defaults. I'll post them here if you want.