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 Post subject: OpenGL Driver
PostPosted: Thu Jul 26, 2012 11:33 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 2970
Download this and say goodbye to all the terrible D3D errors and instability.

http://gauntletwarriors.com/Downloads/OpenGlDrv.zip

Here's the ReadMe included.


==============================================================
========== nOs*Wildcards OpenGL Driver and Settings ==========
==============================================================

Here is the best OpenGL Driver I have used and it works great and has proven to be superiour than D3D.
I followed a tutorial online on how to make the tweak the graphics to the best quality.

FIRST OFF Open your UnrealTournament system folder and make a copy of your UnrealTournament.ini and rename it to UnrealTournamentBackup.ini or anything else you wish to make a backup JUST IN CASE.

copy and paste the following files to your system folder:
    OpenGLDrv.dll
    OpenGlDrv.int
    OpenGlDrv.ini

Open your unrealtournament.ini and press control+F and enter: GameRenderDevice= and click find.
once you found the line replace: GameRenderDevice= and whatever follows after that with: GameRenderDevice=OpenGLDrv.OpenGLRenderDevice

Then press control+F and enter: [OpenGLDrv.OpenGLRenderDevice] and click find.

IF YOU CANNOT FIND: [OpenGLDrv.OpenGLRenderDevice] go to the end of the file and press enter twice making 2 new lines and copy paste the Settings below.

IF YOU FOUND: [OpenGLDrv.OpenGLRenderDevice] select all the lines after it untill you reach a blank line and replace by copying and pasting the settings below.

Code:
[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=True
NoAATiles=True
NumAASamples=4 // Set your level of anti-aliasing
UseAA=True
MaskedTextureHack=True
SmoothMaskedTextures=False
SceneNodeHack=True
FrameRateLimit=62 // I highly recommand you keep this value below 100 (otherwise it will cause inconstant game speeds, for example scrolling billboards on DM-Morpheus do not animate and players wearing shieldbelt animations are too fast)
SwapInterval=0 // Set 0 to turn VSync off, 1 to turn it on (will cause mouse imput lag)
UseFragmentProgram=True
UseMultiDrawArrays=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=True
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
SinglePassDetail=False
SinglePassFog=True
ColorizeDetailTextures=False
DetailClipping=False
DetailMax=2
RefreshRate=75 // Set maximum refresh rate your display supports
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16 // Set level of anisotrophic filtering
Use16BitTextures=False
UseS3TC=True // Enable higher resolution S3TC textures
UseAlphaPalette=True
UseTrilinear=True
UsePrecache=True
ShareLists=False
UsePalette=True
UseMultiTexture=True
UseBGRATextures=True
UseZTrick=False
MaxLogTextureSize=12
MinLogTextureSize=0
OneXBlending=False
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=-1.000000 // Use negative values (like -1) to sharpen textures and positive to blur them.
DetailTextures=True
DescFlags=0
Description=ATI_GPU // Add your video card description if you want to.
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True


Once you have done everything click SAVE and open UnrealTournament.
If you have any serious problems you can always restore the backup you made earlier.

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 Post subject: Re: OpenGL Driver
PostPosted: Thu Jul 26, 2012 12:12 pm 
Gauntlet Janitor
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Joined: Sat Jul 21, 2012 1:57 pm
Posts: 38
Hi,
Cheers for that.
I found the ogl render dll at http://www.cwdohnal.com/utglr/ before you posted it, but the ini settings were definitely handy.

I was using D3D DX10 mainly for 1920x1080 res, but the D3D DX10 render is a graphics card memory hog.
I often found while playing on the servers my 1GB of graphics memory being chewed up while playing.

Running under OGL I find I barely hit 500MB ~ 600MB of graphics memory being used.
Not to mention the graphics also look better under OGL, reminds me more of when I use to use a TNT2 Ultra video card graphically.

Thanks


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 Post subject: Re: OpenGL Driver
PostPosted: Thu Jul 26, 2012 12:23 pm 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 2970
Your welcome :) OpenGL is wonderfull because of how stable it is. No more angry D3D crashes like a popular one I here players have is Oversized texture error. D3D in my opinoun is rather unstable and can be very finicy when it comes to changing resolutions

OPEN GL IS THE BEST :mrgreen:
Works the best for (((GateWays)))

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 Post subject: Re: OpenGL Driver
PostPosted: Thu Jul 26, 2012 9:13 pm 
Cougar
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Joined: Fri Jun 01, 2012 4:23 am
Posts: 437
Thanks.

Updated, Works great!


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 Post subject: Re: OpenGL Driver
PostPosted: Thu Jul 26, 2012 10:52 pm 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 2970
I'm glad its working for good you Varyag :D You will enjoy the game much more with it

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 Post subject: Re: OpenGL Driver
PostPosted: Thu Jul 26, 2012 11:31 pm 
Cougar
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Joined: Fri Jun 01, 2012 4:23 am
Posts: 437
nOs*Wildcard wrote:
I'm glad its working for good you Varyag :D You will enjoy the game much more with it


Yep,

Now running at full resolution on the 32" Vizio Razor LED without flicker, graininess or other cranky behavior.

Reduced to 720p.... More playable.


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 Post subject: Re: OpenGL Driver
PostPosted: Sat Jul 28, 2012 5:57 am 
Gauntlet Scout
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Joined: Sun Apr 29, 2012 3:24 am
Posts: 75
Man, this is the best OpenGL renderer I've used, period.

It looks just as good and it's much nicer in furious maps. No juddering, no after-images and blindness etc.

Many thanks for the cool dl!

8-)


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 Post subject: Re: OpenGL Driver
PostPosted: Sat Jul 28, 2012 6:04 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 2970
Your welcome I'd love to get everyone converted if possible it makes the games at (((GateWays))) more stable and enjoyable. :) Be sure tp spread the word if other players are having problems.

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 Post subject: Re: OpenGL Driver
PostPosted: Sat Jul 28, 2012 6:15 am 
Gauntlet Scout
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Joined: Sun Apr 29, 2012 3:24 am
Posts: 75
Roger that. I'm sold. I'll pass the word whenever I'm on.

:!: :!:


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 Post subject: Re: OpenGL Driver
PostPosted: Sun Aug 19, 2012 10:42 pm 
Leopard
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Joined: Mon Jun 20, 2011 10:39 pm
Posts: 430
I nstalled the driver and it works but even at full brightness the graphics are dark, have any :idea:'s

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