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evilgrins
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Post subject: Best to not attach a MonsterEnd to Cyberus Posted: Thu Jan 12, 2017 2:12 am |
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Gauntlet Captain |
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Joined: Tue Jul 30, 2013 4:08 am Posts: 838 Location: Palo Alto, CA
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Chamberly
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Post subject: Re: Best to not attach a MonsterEnd to Cyberus Posted: Sat Mar 04, 2017 3:46 am |
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Krall |
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Joined: Fri Oct 18, 2013 5:32 am Posts: 294 Location: TN
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I wonder how long did it take for you to finish him?
Note to self: Don't attach MonsterEnd to Monsters with so many health.
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evilgrins
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Post subject: Re: Best to not attach a MonsterEnd to Cyberus Posted: Sat Mar 04, 2017 8:52 pm |
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Gauntlet Captain |
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Joined: Tue Jul 30, 2013 4:08 am Posts: 838 Location: Palo Alto, CA
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Chamberly wrote: I wonder how long did it take for you to finish him? Note to self: Don't attach MonsterEnd to Monsters with so many health. I didn't. It only has 145 health... but it's shield is completely invulnerable.
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Chamberly
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Post subject: Re: Best to not attach a MonsterEnd to Cyberus Posted: Sun Mar 05, 2017 2:59 am |
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Krall |
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Joined: Fri Oct 18, 2013 5:32 am Posts: 294 Location: TN
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Holy shield belt. I wonder what kind of belt that is. Hard coded?
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evilgrins
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Post subject: Re: Best to not attach a MonsterEnd to Cyberus Posted: Wed Mar 08, 2017 9:00 am |
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Gauntlet Captain |
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Joined: Tue Jul 30, 2013 4:08 am Posts: 838 Location: Palo Alto, CA
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Barbie opened up the code on the thing (on ut99.org) and found... Barbie wrote: No chance if its variable "bVulnerable" is set to TRUE initially. That pawn does not take any damage then: Code: class Cyberus expands ScriptedPawn; ... function TakeDamage( int Damage, Pawn ins, Vector hitloc, Vector m, name damageType) { local int oldhealth; if ( ! bvulnerable){ //allow shield to handle damage. shield.ScaleGlow = 4.0; shield.Fatness= 255; shield.bhidden=false; PlaySound(Sound'UnrealShare.Pickups.Sbelthe2', SLOT_None, 2.7*SoundDampening); shield.hold=98; return; } ... ...well, that.
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Chamberly
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Post subject: Re: Best to not attach a MonsterEnd to Cyberus Posted: Wed Mar 08, 2017 5:02 pm |
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Krall |
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Joined: Fri Oct 18, 2013 5:32 am Posts: 294 Location: TN
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That is hard to tell like it's missing other code to support the part of the code. Unless it was coded like that... then it should use some finishing touch up to make it destroyable.
If I'd be in a hurry and don't need to waste time trying to drain health, awhile playing offline with ferbotz, I'd go with set <MonsterName> health 10 and see how that goes. (Example: set fly health 10, it works to all of the fly tho)
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evilgrins
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Post subject: Re: Best to not attach a MonsterEnd to Cyberus Posted: Thu Mar 09, 2017 4:16 am |
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Gauntlet Captain |
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Joined: Tue Jul 30, 2013 4:08 am Posts: 838 Location: Palo Alto, CA
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While not a coder, I got the impression Barbie just displayed the part that had to do with why it refused to die.
As a curiosity, it might be cool to see if it was possible to add that kinda shield to other monsters. Like a few pupae running around the map, mostly harmless but impossible to kill.
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Chamberly
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Post subject: Re: Best to not attach a MonsterEnd to Cyberus Posted: Thu Mar 09, 2017 5:47 pm |
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Krall |
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Joined: Fri Oct 18, 2013 5:32 am Posts: 294 Location: TN
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I can give it a try and find out what's going on. Higor and I been talking about making new MH map lately so we'll see what is going to come up.
The harmless pupae that follow you around during the whole map can quite possibly be annoying lol. Ah, wait... a map with a pupae jail will take care of that.
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evilgrins
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Post subject: Re: Best to not attach a MonsterEnd to Cyberus Posted: Wed Mar 15, 2017 4:47 pm |
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Gauntlet Captain |
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Joined: Tue Jul 30, 2013 4:08 am Posts: 838 Location: Palo Alto, CA
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Don't make them too harmless... take their attacks down to only doing 1 point of damage.
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Chamberly
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Post subject: Re: Best to not attach a MonsterEnd to Cyberus Posted: Wed Mar 15, 2017 8:35 pm |
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Krall |
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Joined: Fri Oct 18, 2013 5:32 am Posts: 294 Location: TN
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Roger that.. lol.
Just started to do like a 30 mins mapping progress for the daily result except when I'm out of time cuz of work. Right now, I gotta look over coop maps and see how they have some things work so I can simply learn it. And get some brushes... gonna need a lot of brushes.
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