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 Post subject: My next siege map
PostPosted: Mon Jan 19, 2015 2:29 am 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
Currently in the work, need to add some more fancy decos and stuff. Thought I'd share, wildcard would love the colours.

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& Need to make one for Gauntlet version. Not sure how that gonna goes since I don't have the full general idea for gauntlet gameplay + spam spree.


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 Post subject: Re: My next siege map
PostPosted: Mon Jan 19, 2015 9:26 am 
Admin Wizard
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Joined: Mon Jun 20, 2011 5:40 am
Posts: 3030
I see, There is nothing really special you have to do to make a map for gauntlet. Basic requirements are Pathnodes, Weapons, Ammo, Armor, Health, Jump Boots. Pretty much the basics you see in normal Gauntlet Maps. Colors are cool and al but any chance your expanding the geometry of the level more? Honestly it looks like 2 floating hollow cubes something like wootabulous. If you played on the server think of the best most played maps on the server that are always loads of fun for siege and gauntlet.

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 Post subject: Re: My next siege map
PostPosted: Mon Jan 19, 2015 3:52 pm 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
Yeah that's what I'm trying to work on, to add in more modifier (geometry, decos, whatever.) Even tho it's a rough draft, I hope to work on it some more without BSP errors. I'm more likely have to rebuild the base layout because of possible bsp errors I'm able to see the way it's set right now as I look in the game. Ugh... bite my @$$, BSP errors.

Good to know, the only thing I'm missing to knowledge is path node (even tho I've let Higor made/add them to my map and they are freaking awesome!!!!) I'll try to learn something, maybe it can be easier to start with gauntlet for pathnoding other than MH? 1 thing I do know why nodes are needed, for the RU spawns, could have more details and knowledge to approach other than just this.


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