I Have Investigated And Fixed The Problem With Evil Bedrooms!Also I finally know now how it all works!

The two key looking objects are in the orange circle. These are called 'ThingFactories' These are responsible for spawning the Evil Ones aka the miniwarlords or.... as solo sais the
birds.......
There are 2 Thing Factories one for the
red base and one for the
blue base these when triggered will spawn
The Evil Ones in each base at a Spawnpoint object which are simply nothing more than dumb objects that are put in just to define the location of the place to spawn
The Evil Ones These objects are
not actually responsible for spawning
The Evil Ones themselves.
So anyhow now onto the interesting stuff I discovered today! I will finally reveal the mystery of what causes
The Evil Ones to start spawning.
What Causes The Evil Ones To Come...The first way they get triggered and most of us all know this is that
The Evil Ones come when all the birds get killed outside.
However none of use knew why they would show up when the birds were not killed. They seemed to just come at random it was not understood well. Most theories go along the lines of "When enough monsters wake up outside they come..." like going near the window for example.
However right now I finally have the answer for you that not even the original author of this map would know!If Any Monster Or Player Physicaly Touches These Invisible ThingFactory Objects The Evil Ones Come!
So the previous theories are kind of true! That means if you wake up a lot of monsters outside and one of them happens to graze the ThingFactory objects above the sandbox the
The Evil Ones come!
Finally the mystry of this map is put to rest...
Now, Onto the problem.
These Thingfactory objects have a variable called capacity. This variable for some reason is only set to 1 which means only one miniWarlord will spawn which iis stupid. so I made a clever server side mod that alters these objects it even allows me to control how often they spawn and even scarrier what spawns!
maby I could slip max in there it allows me to apply this fix to alll future maps like this not that's I'm going to disclose any spoilers..
The Map Works Just Like It Should!
FIXED!!