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 Post subject: CTF-UTDMT-FragIsland
PostPosted: Sat Jun 20, 2020 8:14 am 
Gauntlet Captain
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Joined: Tue Jul 30, 2013 4:08 am
Posts: 822
Location: Palo Alto, CA
This is an edit of this map:
https://unrealarchive.org/maps/unreal-t ... f4720.html

Image

What we have here is an island, with 2 mountains on it, and flag bases on either side. There's a small valley between them, with a redeemer. It was a pretty decent map already but much better after Nelsona enhanced the pathing.

I tried several different redeemers (Standard, NyanCat, Fireworks, UKbadBoy) before I settled on one. The map's music is blanked, so I figured the NyanCat was the best choice.

It's a little more powerful than a standard redeemer and it plays amusing music before it nukes whatever it can.

The map has 2 Kaiju-sized Titans, 1 by each team base...
Image
For the most part, they probably won't get involved in gameplay that much. With so much empty space and nothing holding them back, once they start wandering there's really no stopping them. I tend to run to my team's Titan when I've got the flag for the extra backup but that's not so effective when it's up to its knees in ocean.

Don't follow it, the water will kill you.

Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - pwetty

Enjoy!
http://www.mediafire.com/file/fnz6qlj5m ... Island.zip

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 Post subject: Re: CTF-UTDMT-FragIsland
PostPosted: Thu Jun 25, 2020 2:26 am 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
That seem interesting. Gonna check it out.

Edit:
So much open area, megaton of room that's worth getting raped on gauntlet/monster siege. lmao. need a protective core covering to make it at least playable.


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 Post subject: Re: CTF-UTDMT-FragIsland
PostPosted: Thu Jun 25, 2020 7:39 pm 
Gauntlet Captain
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Joined: Tue Jul 30, 2013 4:08 am
Posts: 822
Location: Palo Alto, CA
Chamberly wrote:
That seem interesting. Gonna check it out.

Edit:
So much open area, megaton of room that's worth getting raped on gauntlet/monster siege. lmao. need a protective core covering to make it at least playable.

So edit, make it what you envision.

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 Post subject: Re: CTF-UTDMT-FragIsland
PostPosted: Fri Jun 26, 2020 11:07 pm 
Krall
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Joined: Fri Oct 18, 2013 5:32 am
Posts: 294
Location: TN
I don't think I have the stuff to edit it to make it work on wildcard's server so I'll have to ask him. He isn't very active lately so it'll be a very long time to wait for.


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